A well written must-have for any campaign, February 28, 2000
By A Customer
This review is from: Dataware (Alternity Sci-Fi Roleplaying, #2811) (Paperback)
Of all the books in the Alternity, I would have to say that this is one of the better-written supplements. The strongest part is the section on the Grid and its mechanics. It is so chock full of excellent information that anyone who plays a PL5/6 and/or cyberpunk-like campaign will find something useful here. I will admit that the section on Robots is a small weaker but that is only in the area of the quantity of material (the feature is still reasonably excellent). Certainly worth the cash.
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Excellent for Cyberpunk and Space Opera…but not both, September 4, 1999
By A Customer
This review is from: Dataware (Alternity Sci-Fi Roleplaying, #2811) (Paperback)
Dataware is one of those supplements that isn’t made for excellent reading, it’s made for making your game better. A bit dry, but chocked full of wonderful information for tech-oriented heroes.
The actual dataware part of the book is splendid, if you are playing a PL6/Cyberpunk campaign, to the top with oodles of new software and devices that just screams “Gibson”, but I have found these rules hard to integrate into a PL7 or PL8 campaign.
On the other hand, the robots section of the supplement did wonders for my Star*Drive campaign. With Episode One just hot off the presses in town, my players really wanted to go bashing droids aptly and left. This supplement really pulled through in that respect. I was able to point several droids to throw at my players in just an hour or so.
Check it out, it’ll add a lot of new tech to your campaign.
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A well written must-have for any campaign,
Of all the books in the Alternity, I would have to say that this is one of the better-written supplements. The strongest part is the section on the Grid and its mechanics. It is so chock full of excellent information that anyone who plays a PL5/6 and/or cyberpunk-like campaign will find something useful here. I will admit that the section on Robots is a small weaker but that is only in the area of the quantity of material (the feature is still reasonably excellent). Certainly worth the cash.
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|Excellent for Cyberpunk and Space Opera…but not both,
Dataware is one of those supplements that isn’t made for excellent reading, it’s made for making your game better. A bit dry, but chocked full of wonderful information for tech-oriented heroes.
The actual dataware part of the book is splendid, if you are playing a PL6/Cyberpunk campaign, to the top with oodles of new software and devices that just screams “Gibson”, but I have found these rules hard to integrate into a PL7 or PL8 campaign.
On the other hand, the robots section of the supplement did wonders for my Star*Drive campaign. With Episode One just hot off the presses in town, my players really wanted to go bashing droids aptly and left. This supplement really pulled through in that respect. I was able to point several droids to throw at my players in just an hour or so.
Check it out, it’ll add a lot of new tech to your campaign.
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|Excellent supplements for hacker and cyborg font.,
Excellent supplements for hacker and cyborg font and honestly simple to integrate into an existing campaign.
Note: The book is not harcover, it is paperback.
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