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Building Sci-Fi Moviescapes: The Science Behind the Fiction
Building Sci-fi Moviescapes provides a rare, behind-thе-scenes examination οf hοw thе digital city аnd space-scapes іn science fiction movies аrе mаdе-through thе eyes οf directors, producers, production designers, аnd visualization artists.
Thіѕ іѕ a stunning showcase οf ѕοmе οf thе mοѕt impressive digital city аnd space-scapes tο come out οf thе movies, frοm Hollywood, аѕ well аѕ thе Japanese аnd European film industries. Frοm seminal movies οf thе 1980s such аѕ Tron аnd Bladerunner
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Concept City Designers Might Be Interested,
Customer Record Review Length:: 0:35 Mins
This book takes you behind the scenes to look at how sci-fi cities are made. It showcases some of the definitive movies in the science fiction genre, from 1982 up to 2004. You’ll get to see how designs have evolved with time, and judge for yourself if they have withstood the change of time.
Here are interviews with directors, designers and crew working on the set. They clarify the process of conceptualizing the city set designs and their symbolism and gathering to the movie.
The pages are to the top with lots of movie stills and a few point sketches.
Here’s a list of the movies featured:
* Blade Runner
* Tron
* Dune
* Brazil
* Batman
* Patlabor
* Total Recall
* Alien
* Memories
* The City of Lost Children
* Johnny Mnemonic
* The Fifth Element
* Starship Troopers
* Dark city
* Star Wars: The Phantom Menace
* A.I. Reproduction Intelligence
* Metropolic
* Minority Report
* Solaris
* Code 46
* The Matrix Revolutions
* Wonderful Days
* Natural City
* i, Robot
* Appleseed
* Immortel
* Casshern
* Sky Captain and the World of Tomorrow
* 2046
* Innocence: Ghost in the Shell 2
As you can see from the list, here are anime movies as well as European movies included.
This book is recommended to all sci-fi movie fans, particularly those who make a living designing and conceptualizing for a living.
(More pictures are available on my blog. Just visit my Amazon profile for the link.)
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|Not as complete as I would have liked…,
The Science Behind The Fiction: Building Sci-Fi Moviescapes is a excellent behind the scenes look at how the cities and landscapes of futuristic movies have been designed, from Blade Runner in 1982 to Innocence: Ghost In The Shell II made in 2004. I truly loved the book, but some chapters, such as the one on Appleseed barely touched on the movie even as other chapters, like the one on Immortel seemed to go on for pages lacking really saying anything.
And why have Ghost In The Shell II but not the first Ghost In The Shell? And why start at 1982? Why not start before? The book was excellent but could be better.
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